He wrote the music for the 2D platformer game Dustforce, developed by the indie studio Hitbox Team. Dustforce is a platform game that has been compared to games such as Super Meat Boy and N+, where fast-response timed actions are considered necessary to complete the game.Lifeformed is Terence Lee, game designer, web designer and composer. It is set in a world where filth has corrupted the creatures that live in the area the four-member Dustforce team of janitors aims to clean up the mess and restore the world. An overworld provides access to more than fifty levels, though about half are initially locked to the player. Īfter the player selects a level, they pick one of the four Dustforce members, who all share the same moves but have slightly different statistics, such as jumping height. Within the level, the player must maneuver their character to the end goal using acrobatic tricks such as double jumps, wall jumps, mid-air dashes, and clinging to the ceiling. Along the way, the character will automatically sweep up any debris on the walls or floors. The player can also initiate regular and super-attacks against filth-covered creatures to restore them to normal. The end goal of a level typically requires reaching a final area and defeating foes waiting there. Should the character run into any hazards such as pits or spikes on the level, the player will have to resume the run from a previous checkpoint. Upon completing a level, the player is ranked based on "finesse" and completion. The ratings, evaluated separately, are based on a letter-grade scale, with "D" through "A" reflecting increasingly better performances, and an "S" grade, representing a perfect combo, or full completion.įinesse is determined by the combo meter, which is reset if the player takes a hit or proceeds too slowly, and completion is determined by the amount of debris and enemies cleaned. Completing a level with an "S" grade in both finesse and completion provides the player with one of three colored keys to unlock certain levels in the overworld. The player is also rated on a scoring system and ranked on a global leaderboard. The player scores a fixed number of points for every patch of filth that is cleaned up multiplied by their current combo meter, and increases their current combo meter by 1. The combo meter only stays active for a short period of time, but resets for each patch cleaned up thus by hitting many patches in a row quickly, the player can build up the combo multiplier and drastically increase their score. Player replays are stored online with the leaderboards, allowing other players to review how top scorers were able to complete various levels. The PlayStation 3 version include the ability to save and share level replays to YouTube, while the PC, Vita, and Xbox 360 versions includes the ability to save replays locally. ĭustforce includes a four-player local multiplayer mode including variants such as Survival and King of the Hill modes, where players scale the level and fight against other players towards victory. Players can act as the janitors, cleaning up filth, while the other players lay down filth on clean patches of the level. Ī level editor for both single player and multiplayer maps was released as part of a patch for the Windows version of the game and the debut of the Mac OS X version. Levels are shared through a website created by Hitbox Team.
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